Accuracy of mental health advice on TikTok examined

  • TikTok is now increasingly being used as a search engine for a range of purposes by young people.
  • One of these purposes is mental health and an insight into mental health conditions.
  • A company called PlushCare has analysed 500 TikTok videos which included #mentalhealthtips and #mentalhealthadvice hashtags and had medical professionals assess them for accuracy and risk.
  • The study found nearly 84% of mental health advice on TikTok is misleading.
  • Around 14% of videos included content which could be potentially damaging.
  • To view the full findings from PlushCare’s research, go to Social Media Today’s website.

Study reports loot boxes cause “financial and emotional harm” to children

  • A three-year study from Newcastle and Loughborough Universities tracked gaming habits of 42 families with children aged between five and 17.
  • The study found children struggled to track spending in games where “highly alluring” digital items were advertised to them using techniques from gambling.
  • The report recommends loot boxes be restricted within games to those aged over 18 and virtual currencies be replaced with direct currency, such as pound sterling.
  • Check out our article on Young People and Gambling in Gaming.
  • To learn more, go to the Eurogamer website.

Founder of NI eating disorder charity describes changes to online safety laws as ‘missed opportunity’

  • Changes to the Online Safety Bill have been described as a ‘missed opportunity’ by the founder of Eating Disorders Association NI.
  • The changes scrapped the enforcement of removing harmful content from social media for technology companies.
  • She said, “There was a chance to put a barrier between them and this disturbing content…accounts could have been banned and stronger legislation could have stopped it from reappearing. Now there will be no consequences”.
  • To find out more, go to the Belfast Telegraph’s website.